dragon-age:-the-veilguard-game-director-departs-bioware-after-18-years-at-ea-after-an-offer-to-build-a-new-rpg-she-‘couldn’t-turn-down’

Dragon Age: The Veilguard game director departs BioWare after 18 years at EA after an offer to build a new RPG she ‘couldn’t turn down’

(Image credit: BioWare, Electronic Arts) Recent updates Update, January 17: Eurogamer has received a statement from Busche, also confirming her departure, which states that she received an offer she “couldn’t turn down”. Busche writes: “At the heart of it, this was about my own fulfillment. I did what I set out to do at BioWare.

ancient-egyptian-horror-game-amenti-had-everything-lined-up-to-make-it-a-stellar-scarefest—except-it-forgot-to-include-some-actual-horror

Ancient Egyptian horror game Amenti had everything lined up to make it a stellar scarefest—except it forgot to include some actual horror

(Image credit: DarkPhobia Games) Horror games don’t have to be action-packed thrillers to be fun. Some of my favourites (or least favourite, depending on how you look at it) have been quiet journeys full of tension and anticipation with minimal fights—games like Amnesia: The Bunker or Little Nightmares. But there is a line between a

Crysis director says it was so hard to run it became a meme because its highest settings were meant for future PCs: ‘I wanted to make sure Crysis does not age’

Crysis director says it was so hard to run it became a meme because its highest settings were meant for future PCs: ‘I wanted to make sure Crysis does not age’

(Image credit: Crytek) As part of a larger retrospective on Crysis in issue 405 of PC Gamer’s print magazine, Crysis director and Crytek founder Cevat Yerli shared his thoughts on the “Can it run Crysis?” meme, as well as what he believes led to this most enduring aspect of the 2007 shooter’s legacy. “I want[ed]

retired-playstation-exec-reckons-bloodborne-pc-hasn’t-happened-because-miyazaki-‘cannot-do-it-himself,-but-he-doesn’t-want-anyone-else-to-touch-it’

Retired PlayStation exec reckons Bloodborne PC hasn’t happened because Miyazaki ‘cannot do it himself, but he doesn’t want anyone else to touch it’

(Image credit: Fromsoftware.) What do we want? Bloodborne on PC! When do we want it? At some point in this lifetime would be really great, PlayStation, please. FromSoftware is now established as one of the greatest AAA studios of our time, producing classic after classic under the inscrutable eye of director (and now company president)

heroic-programmer-of-the-first-three-final-fantasy-games-says-he’d-‘never-seen-any-roleplaying-games-until-final-fantasy’

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming

disco-elysium-inspired-steampunk-rpg-sovereign-syndicate-is-getting-a-director’s-cut

Disco Elysium-inspired steampunk RPG Sovereign Syndicate is getting a director’s cut

(Image credit: Crimson Herring) In 2021, less than two years after its release, Disco Elysium received a Final Cut update. As well as adding four quests, two songs, and some additional art and animations, it made the whole game fully voiced—bringing in an audience put off by the amount of reading Disco Elysium originally demanded.

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming