blade-chimera-ditches-the-usual-metroidvania-progression-in-favour-of-a-radical-idea:-skipping-straight-to-the-good-stuff

Blade Chimera ditches the usual metroidvania progression in favour of a radical idea: skipping straight to the good stuff

(Image credit: Team Ladybug) There’s a certain degree of predictability to the metroidvania genre. The opening area is the part where the story takes a moment to emphasise how alone I am, and then makes me do a bit of vanilla jumping and attacking while I pass by all the interesting places I can’t go

the-cake-was-a-lie,-but-silksong-‘is-real,-progressing-and-will-release’-say-devs,-after-flurry-of-conspiracy-theories-revealed-to-be-a-‘nothingburger’

The cake was a lie, but Silksong ‘is real, progressing and will release’ say devs, after flurry of conspiracy theories revealed to be a ‘nothingburger’

(Image credit: Team Cherry) Alright, Silksong gang, pack up the cork boards and sorrowfully spool away your red string—turns out we were being had. Or maybe just drunk on pattern recognition. Most definitely the latter. In case you’ve been out of the loop (honestly, you’re better off), the Silksong community had a conniption last week

developer-behind-the-dino-crisis-spiritual-successor-says-‘vulgar’-mods-are-the-reason-we’re-not-getting-a-pc-port

Developer behind the Dino Crisis spiritual successor says ‘vulgar’ mods are the reason we’re not getting a PC port

Videogame mods are a blursed creation. They’re the door to many a quality-of-life tweak or straight-up fix to get some of the shoddier PC ports in shape, but they’re also the home to all kinds of bizarre running gags (Thomas the Tank Engine in everything) and a sprinkling of fetish fulfillment (gestures wildly at the

1,465-consecutive-days-of-(mostly)-no-silksong-news:-i-spoke-to-the-sisyphean-internet-hero-that’s-kept-folks-informed,-every-24-hours,-for-4-whole-years

1,465 consecutive days of (mostly) no Silksong news: I spoke to the Sisyphean internet hero that’s kept folks informed, every 24 hours, for 4 whole years

(Image credit: Team Cherry) Silksong has rapidly outpaced Elden Ring in terms of the amount of copium—a fun little portmanteau of ‘cope’ and ‘opium’—its fanbase has had to generate to keep its heart pumping after six whole years. A recent developer tweet saw the hive buzzing, but alas, the fanbase has been let down once

the-silksong-hive-is-buzzing-over-a-dev-tweet-that-sees-a-chocolate-cake,-napoleon-bonaparte,-and-imagine-dragons-all-pointing-with-red-string-to-the-april-switch-2-nintendo-direct

The Silksong hive is buzzing over a dev tweet that sees a chocolate cake, Napoleon Bonaparte, and Imagine Dragons all pointing with red string to the April Switch 2 Nintendo Direct

(Image credit: Team Cherry) I mean this with all the affection in the world—I cannot think of a single gaming community that is as cooked as the Silksong fanbase. “Cooked” as in, stewing in their own juices for so long that said juices have evaporated, leaving behind a shiny braised lump in a scorched pot.

the-worst-tomb-raider-game-is-getting-cut-weapons,-areas-and-voice-lines-restored-as-part-of-its-upcoming-remaster

The worst Tomb Raider game is getting cut weapons, areas and voice lines restored as part of its upcoming remaster

Aspyr’s remasters of Tomb Raiders 1-3 were well received when they released last year, giving Core Design’s foundational 3D action-adventures a graphical spit ‘n’ polish and a modernised suite of controls. But for the upcoming remaster of Tomb Raiders 4-6, Aspyr is going further, bringing back several features that were cut from the final game