FF14 streamer yields to the MMO’s bounciest catgirl, after inspiring them to beat his new speedrunning record 3 times before he could finish making a video about it

How I Broke FFXIV’s Most Famous World Record… (again) – YouTube Watch On If you’ve been paying attention to the Kugane Tower speedrunning race in Final Fantasy 14—and not, say, watching football or touching grass or something—you might’ve seen Pint, a known streamer, strive to conquer the world record back in 2023. The video in

final-fantasy-14-is,-you-guessed-it,-still-making-bank-for-square-enix-as-dawntrail-rakes-in-the-big-bucks,-though-it-might-not-be-all-sunshine-and-tacos

Final Fantasy 14 is, you guessed it, still making bank for Square Enix as Dawntrail rakes in the big bucks, though it might not be all sunshine and tacos

(Image credit: Square Enix) It’s been confirmed for a while that the Final Fantasy 14, which reached its 10th year recently, has been a load-bearing game for Square Enix’s balance sheets. That was as per a fiscal report ending in March 2024 (the pre-Dawntrail times) that saw it making up 68.4% of its operating profits.

final-fantasy-7-rebirth-debuts-to-the-highest-peak-concurrent-users-of-the-series-on-steam—except-for-the-mmo,-naturally

Final Fantasy 7 Rebirth debuts to the highest peak concurrent users of the series on Steam—except for the MMO, naturally

(Image credit: Square Enix) Final Fantasy 7: Rebirth has finally ambled its way over to PC, and it’s landing with—hold your breath—moderate to solid success! Please imagine me firing some party poppers at your leisure. As seen on the game’s SteamDB page, Rebirth has thus far enjoyed a peak concurrent player count of around 40,000

every-prestige-blockbuster-game-should-have-final-fantasy-7-rebirth’s-fast-forward-option

Every prestige blockbuster game should have Final Fantasy 7 Rebirth’s fast-forward option

(Image credit: Square Enix) I don’t trust Square Enix to program worthwhile mouse-and-keyboard controls so I don’t know which key fast-forward is assigned to, but I can tell you it’s the right trigger on my controller, and that finishing Final Fantasy 7 Rebirth has probably halved the lifespan of that trigger. Obviously I keep it

final-fantasy-14-boss-yoshi-p-lambasts-invasive-mod-that-exposes-player-data,-promises-its-deletion-and-potential-‘legal-action’

Final Fantasy 14 boss Yoshi-P lambasts invasive mod that exposes player data, promises its deletion and potential ‘legal action’

First reported by Massively OP, Final Fantasy 14 producer Naoki Yoshida has issued a statement on the game’s forums regarding a player-made plugin that can reveal private account details in-game. Yoshida doesn’t name a particular mod in his post, but he is almost assuredly referring to PlayerScope, a plugin that has drawn criticism from the

if-you’re-planning-to-mainline-final-fantasy-7-rebirth,-turn-the-difficulty-down-to-easy

If you’re planning to mainline Final Fantasy 7 Rebirth, turn the difficulty down to easy

(Image credit: Square Enix) One of my enduring memories of the original Final Fantasy 7 is turning a corner, getting in a random battle, realizing I’d walked into a dead end, and then having two more random battles trigger while I turned around and walked back. What I’m saying is, Final Fantasy 7 was not

final-fantasy-14’s-chaotic-alliance-raid-lives-up-to-the-name-by-swapping-around-2-wrongly-labeled-attacks-an-entire-month-after-everyone’s-already-learned-them

Final Fantasy 14’s chaotic alliance raid lives up to the name by swapping around 2 wrongly labeled attacks an entire month after everyone’s already learned them

Final Fantasy 14’s first chaotic alliance raid—a higher difficulty 24-player fight that’s adapted from one of the original A Realm Reborn raids—arrived at the end of December, and I actually like it a lot. Even if having to rely on 23 other people to consistently execute each mechanic is the definition of futile. Well, why

heroic-programmer-of-the-first-three-final-fantasy-games-says-he’d-‘never-seen-any-roleplaying-games-until-final-fantasy’

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming