if-you’re-planning-to-mainline-final-fantasy-7-rebirth,-turn-the-difficulty-down-to-easy

If you’re planning to mainline Final Fantasy 7 Rebirth, turn the difficulty down to easy

(Image credit: Square Enix) One of my enduring memories of the original Final Fantasy 7 is turning a corner, getting in a random battle, realizing I’d walked into a dead end, and then having two more random battles trigger while I turned around and walked back. What I’m saying is, Final Fantasy 7 was not

final-fantasy-14’s-chaotic-alliance-raid-lives-up-to-the-name-by-swapping-around-2-wrongly-labeled-attacks-an-entire-month-after-everyone’s-already-learned-them

Final Fantasy 14’s chaotic alliance raid lives up to the name by swapping around 2 wrongly labeled attacks an entire month after everyone’s already learned them

Final Fantasy 14’s first chaotic alliance raid—a higher difficulty 24-player fight that’s adapted from one of the original A Realm Reborn raids—arrived at the end of December, and I actually like it a lot. Even if having to rely on 23 other people to consistently execute each mechanic is the definition of futile. Well, why

heroic-programmer-of-the-first-three-final-fantasy-games-says-he’d-‘never-seen-any-roleplaying-games-until-final-fantasy’

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming