kingdom-come:-deliverance-2-forum-rules-that-banned-racism,-homophobia,-and-neo-nazism-walked-back-by-the-publisher,-which-now-just-asks-everyone-to-please-be-nice

Kingdom Come: Deliverance 2 forum rules that banned racism, homophobia, and neo-Nazism walked back by the publisher, which now just asks everyone to please be nice

(Image credit: Warhorse Studios) Less than a week after rolling out a new code of conduct for the Kingdom Come: Deliverance 2 forums on Steam, Deep Silver says it has “listened to your feedback” and eliminated nearly all of it. The original code of conduct, published on January 17, laid out a “zero tolerance” policy

if-you’re-planning-to-mainline-final-fantasy-7-rebirth,-turn-the-difficulty-down-to-easy

If you’re planning to mainline Final Fantasy 7 Rebirth, turn the difficulty down to easy

(Image credit: Square Enix) One of my enduring memories of the original Final Fantasy 7 is turning a corner, getting in a random battle, realizing I’d walked into a dead end, and then having two more random battles trigger while I turned around and walked back. What I’m saying is, Final Fantasy 7 was not

kingdom-come:-deliverance-2-reveals-3-expansions-and-a-‘hardcore-mode’-coming-in-2025

Kingdom Come: Deliverance 2 reveals 3 expansions and a ‘Hardcore Mode’ coming in 2025

Kingdom Come: Deliverance II – Roadmap Trailer | PS5 Games – YouTube Watch On With Kingdom Come: Deliverance 2 now just a couple weeks out, publisher Plaion has lifted the lid on the game’s post-launch plans for 2025, including a trio of expansions set to release throughout the year. First in line are free updates

capcom’s-hoping-to-make-the-recommended-specs-for-monster-hunter-wilds-less-monstrous-thanks-to-post-beta-performance-improvements

Capcom’s hoping to make the recommended specs for Monster Hunter Wilds less monstrous thanks to post-beta performance improvements

Back in September, Capcom raised eyebrows when it unveiled the PC specs for Monster Hunter Wilds, which say the best you can expect from a recommended GPU is 60 fps at 1080p on medium settings—and that’s with frame generation enabled. While the first Wilds beta had its share of optimization issues, Capcom says the game’s

final-fantasy-14’s-chaotic-alliance-raid-lives-up-to-the-name-by-swapping-around-2-wrongly-labeled-attacks-an-entire-month-after-everyone’s-already-learned-them

Final Fantasy 14’s chaotic alliance raid lives up to the name by swapping around 2 wrongly labeled attacks an entire month after everyone’s already learned them

Final Fantasy 14’s first chaotic alliance raid—a higher difficulty 24-player fight that’s adapted from one of the original A Realm Reborn raids—arrived at the end of December, and I actually like it a lot. Even if having to rely on 23 other people to consistently execute each mechanic is the definition of futile. Well, why

the-blood-of-dawnwalker’s-creative-director-explains-how-the-rpg’s-narrative-sandbox-works:-‘the-core-of-it-is-maximising-players’-freedom’

The Blood of Dawnwalker’s creative director explains how the RPG’s narrative sandbox works: ‘the core of it is maximising players’ freedom’

(Image credit: Rebel Wolves) I traveled to Rebel Wolves recently to speak to key developers about its debut RPG, The Blood of Dawnwalker, which promises a dark fantasy cinematic adventure involving vampires deep within the Carpathian Mountains. As well as speaking to the game’s director, Konrad Tomaszkiewicz, the man who directed the now legendary fantasy

the-witcher-3’s-director-says-he-has-designed-his-new-vampire-rpg-to-explore-‘something-in-pop-culture-that-nobody-yet-has-done’-in-videogames:-‘we-will-see-how-people-like-it’

The Witcher 3’s director says he has designed his new vampire RPG to explore ‘something in pop culture that nobody yet has done’ in videogames: ‘We will see how people like it’

(Image credit: Rebel Wolves) For PC Gamer magazine’s upcoming The Blood of Dawnwalker issue I spoke directly to Konrad Tomaszkiewicz, the developer who is right now best known for being the game director on the legendary fantasy RPG, The Witcher 3: Wild Hunt. Fast forward to 2025, and Tomaszkiewicz is now founder and leader of

‘you-deserve-better-customer-service’:-path-of-exile-2-studio-apologizes-for-long-support-wait-times-but-with-545,000-emails-received,-it’s-kind-of-understandable

‘You deserve better customer service’: Path of Exile 2 studio apologizes for long support wait times but with 545,000 emails received, it’s kind of understandable

Grinding Gear Games says it’s sorry for the slow response times to Path of Exile 2 customer support requests, but it’s dealing with an absolute avalanche of them—roughly 545,000 email requests since the game launched in November, far more than it was prepared to deal with. “In the lead up to the launch of Path