‘you-deserve-better-customer-service’:-path-of-exile-2-studio-apologizes-for-long-support-wait-times-but-with-545,000-emails-received,-it’s-kind-of-understandable

‘You deserve better customer service’: Path of Exile 2 studio apologizes for long support wait times but with 545,000 emails received, it’s kind of understandable

Grinding Gear Games says it’s sorry for the slow response times to Path of Exile 2 customer support requests, but it’s dealing with an absolute avalanche of them—roughly 545,000 email requests since the game launched in November, far more than it was prepared to deal with. “In the lead up to the launch of Path

the-witcher-3’s-director-explains-why-he-had-to-leave-cdpr-to-make-his-dream-vampire-rpg:-‘we-had-crazy-ideas’

The Witcher 3’s director explains why he had to leave CDPR to make his dream vampire RPG: ‘We had crazy ideas’

(Image credit: Rebel Wolves) For PC Gamer magazine’s upcoming The Blood of Dawnwalker issue, I flew out to Warsaw to visit developer Rebel Wolves and speak to a number of its key devs, including founder Konrad Tomaszkiewicz: Best-known for being the director of The Witcher 3, one of gaming’s greatest ever fantasy RPG experiences. Tomaszkiewicz

survival-stealth-sequel-chernobylite-2:-exclusion-zone-hit-its-kickstarter-goal-in-four-days

Survival-stealth sequel Chernobylite 2: Exclusion Zone hit its Kickstarter goal in four days

KICKSTARTER LAUNCH TRAILER – Chernobylite 2: Exclusion Zone – YouTube Watch On 2021’s Chernobylite was a survival-stealth FPS set in the Zone of Alienation, only a version of the Zone where the laws of physics had been broken and a whole lot of people with guns moved in. The obvious similarities to STALKER ended at

bethesda-intended-starfield-to-be-more-violent,-including-‘meat-caps’-for-beheaded-astronauts,-but-the-gore-was-toned-down-for-technical-reasons-and-because-it-‘didn’t-fit-thematically’

Bethesda intended Starfield to be more violent, including ‘meat caps’ for beheaded astronauts, but the gore was toned down for technical reasons and because it ‘didn’t fit thematically’

For all this, it’s worth remembering that Starfield is a decent game overall, one that, according to PCG’s mag editor Robert, is significantly more fun now that it supports mods. Indeed, there’s at least one gore mod available for Starfield already, so if the lack of gibs in Bethesda’s sci-fi RPG was ever a problem

baldur’s-gate-3’s-shows-off-its-upcoming-photo-mode-by-going-haywire-with-memes

Baldur’s Gate 3’s shows off its upcoming photo mode by going haywire with memes

Larian is still prepping for Baldur’s Gate 3’s upcoming stress test of Patch 8, which it previously announced would include cross-play support, photo mode, and 12 new subclasses. In the first community update for 2025 Larian has now shared a few additional details about what Patch 8 has in store, before showing off the photo

dragon-age:-the-veilguard-game-director-departs-bioware-after-18-years-at-ea-after-an-offer-to-build-a-new-rpg-she-‘couldn’t-turn-down’

Dragon Age: The Veilguard game director departs BioWare after 18 years at EA after an offer to build a new RPG she ‘couldn’t turn down’

(Image credit: BioWare, Electronic Arts) Recent updates Update, January 17: Eurogamer has received a statement from Busche, also confirming her departure, which states that she received an offer she “couldn’t turn down”. Busche writes: “At the heart of it, this was about my own fulfillment. I did what I set out to do at BioWare.

heroic-programmer-of-the-first-three-final-fantasy-games-says-he’d-‘never-seen-any-roleplaying-games-until-final-fantasy’

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming

disco-elysium-inspired-steampunk-rpg-sovereign-syndicate-is-getting-a-director’s-cut

Disco Elysium-inspired steampunk RPG Sovereign Syndicate is getting a director’s cut

(Image credit: Crimson Herring) In 2021, less than two years after its release, Disco Elysium received a Final Cut update. As well as adding four quests, two songs, and some additional art and animations, it made the whole game fully voiced—bringing in an audience put off by the amount of reading Disco Elysium originally demanded.

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming

Heroic programmer of the first three Final Fantasy games says he’d ‘never seen any roleplaying games until Final Fantasy’

(Image credit: Square Enix) Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a work visa to work for Square in the late ’80s and early ’90s, where he was instrumental in the creation of the Final Fantasy series. Gebelli’s code is so well-regarded that John Romero called him “my number one programming